Game Designer & Writer
A Stylish Cyberpunk Shooter with Chaotic Combat and Massive Destruction
Design Lead | Team Lead | Assistant Programmer
Development Period: 6 months across 2021-2022
PROJECT DETAILS
Pandemonium is a Cyberpunk-themed Third Person Shooter integrating object physics and highly destructible environments. The goal was to create a strong foundational gameplay structure to build upon in the next semester.
MY CONTRIBUTIONS
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Led a team of 2 others across the development cycle, keeping project on task and mediating conflicts/development issues.
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Built all levels, from prototyping, to testing, to final level
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Object placement to manage game flow.
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Managed all documentation and Github
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Created initial game design with long term development plans
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Created combo system for movement integration into enemy kills
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Created slow-motion integration with UI element
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Created score and rank systems to grade player performance post-game
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Create QA materials and analyze responses
LINKS