Game Designer & Writer
Professional Experience
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Writer | Narrative Designer
Team Size: 5
Development Period: 7 months
Showcased Skills: Narrative design | Fictional Writing | Serious Game Design | Production
Educational game made working at XR Pediatrics at the Yale School of Medicine. Currently making the Twine prototype of an AR-based alcohol harm prevention game for the Magic Leap One.
Systems Designer | UI/UX Designer | Research Assistant
Team Size: 7
Development Period: 8 Months
Showcased Skills: UI/UX Design, Reward/Feedback Design, Educational Game Design
Educational game made working with the Play4Real XR Lab, part of Yale's Center for Health and Medicine. The Goal is to provide students with a fun means of learning the workings of advertising and their effects on consumers.
Featured Projects
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Design Lead | Team Lead | Assistant Programmer
Team Size: 4
Development Period: 6 Months
Showcased Skills: Combat Design, Encounter Design, Systems Design
Cyberpunk-themed Third Person Shooter integrating object physics and highly destructible environments.
Design Lead | Team Lead | Lead Writer | Programmer
Team Size: 3
Development Period: 3 Months
Showcased Skills: Narrative Design, Programming, Writing
Text-based story game based around the 2nd Industrial Revolution. The goal of Rise Up is to help assess players' moral perceptions of themselves versus the reality of their actions.
Designer | Assistant Artist | Assistant Programmer | Team Lead
Team Size: 3
Development Period: 3 Months
Showcased Skills: 2D Design, Boss Mechanics, Character Design
A top-down boss-rush game with a focus on melee combat blended with more supernatural abilities. The game also features a narrative exploring the misadventures of a not-so-bright thief named Hermia.
View some of my analyses and design documents.
Showcased Skills: Writing, Documentation, Understanding of Game Mechanics