top of page

Professional Experience
Click to Open

NTW Portfolio.png

Writer | Narrative Designer

Team Size: 5

Development Period: 7 months

Showcased Skills: Narrative design | Fictional Writing |  Serious Game Design | Production

Educational game made working at XR Pediatrics at the Yale School of Medicine. Currently making the Twine prototype of an AR-based alcohol harm prevention game for the Magic Leap One.

Ad-Tacker Banner.png

Systems Designer | UI/UX Designer | Research Assistant

Team Size: 7

Development Period: 8 Months

Showcased Skills: UI/UX Design, Reward/Feedback Design, Educational Game Design 

Educational game made working with the Play4Real XR Lab, part of Yale's Center for Health and Medicine. The Goal is to provide students with a fun means of learning the workings of advertising and their effects on consumers.

Featured Projects
Click to Open

PandemoniumBanner.png

Design Lead | Team Lead | Assistant Programmer

Team Size: 4

Development Period: 6 Months

Showcased Skills: Combat Design, Encounter Design, Systems Design

Cyberpunk-themed Third Person Shooter integrating object physics and highly destructible environments.

RiseUpBanner.png

Design Lead | Team Lead | Lead Writer | Programmer

Team Size: 3

Development Period: 3 Months

Showcased Skills: Narrative Design, Programming, Writing

Text-based story game based around the 2nd Industrial Revolution.  The goal of Rise Up is to help assess players' moral perceptions of themselves versus the reality of their actions.

Untitled design.png

Designer | Assistant Artist | Assistant Programmer | Team Lead

Team Size: 3

Development Period: 3 Months

Showcased Skills: 2D Design, Boss Mechanics, Character Design 

 

A top-down boss-rush game with a focus on melee combat blended with more supernatural abilities. The game also features a narrative exploring the misadventures of a not-so-bright thief named Hermia.

Writings.png

View some of my analyses and design documents.

Showcased Skills: Writing, Documentation, Understanding of Game Mechanics

bottom of page