![Self-Representation Draft2.png](https://static.wixstatic.com/media/7fea4a_23026a6fb5fa4e368dbff3b8961a20bc~mv2.png/v1/fill/w_120,h_120,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/Self-Representation%20Draft2.png)
Game Designer & Writer
The Things I Do
For Drachma
An Intense Boss-Rush Story Set in Ancient Greece
Designer | Assistant Artist | Assistant Programmer | Team Lead
Development Period: 3 months across 2020
PROJECT DETAILS
The Things I Do For Drachma is a top down boss-rush game with a focus on melee combat blended with more supernatural abilities. The game also features a narrative experience revolving around a not-so-bright thief named Hermia. She was tricked by Hermes into robbing a temple. When Hermia robs the temple, she opens a portal. After she enters, the portal closes and she is forced to confront the power of the gods to escape.
MY CONTRIBUTIONS
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Wrote all documentation regarding project (design doc, post-mortem, etc.)
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Managed Trello page and Github repo
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Created base player armor sprite, spear, and fire ring (in part with artist created modular assets)
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Programmed Boss movement and tracking, as well as parts of the game tutorial
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Assisted with UI/UX design
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Assisted other team members with their responsibilities
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Sound Design across all game levels (SFX, Music, Menus)
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Level Design using assets made by artists
LINKS
![TTIDFD.png](https://static.wixstatic.com/media/7fea4a_a7b4bd9c85f24b28831c75e6820ef350~mv2.png/v1/fill/w_60,h_45,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/TTIDFD.png)