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Design Documents
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Design Document for Pandemonium, a third person shooter with a focus on environmental destruction and  physics interactions.

Pandemonium Design Doc
(2021-2022)

Design Document for Ad-Tacker, an AR educational game about advertising developed during an internship for a Yale research lab.

Ad-Tacker Design Doc
(2021)

Color Beats was a design done for a project done entirely in a web Javascript toolset. The goal was to create a merge of top-down shooters and rhythm games.

Color Beats Design Doc
(2019)

Do You Know Them was a conceptual project done as a design exercise, thinking about integrating various game roles into  singular design. It was a espionage and deception oriented game similar to the likes of The Ship or Spy Party.

Do You Know Them Design Doc
(2019)

Essays and Analyses
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This essay analyzes the functionality of the camera in Hotline Miami and discusses the pros and cons of its current iteration, while discussing solutions to the current drawbacks.

Hitman Stealth Analysis
(2019)

This essay focuses on the disguise mechanic of the Hitman games and how it interacts with the larger game systems to create an engaging and flexible gameplay system.

Hitman Weapon Analysis
(2019)

One of the main draws of the Hitman games is the variety of methods to kill a target. This essay analyzes the spaces these weapons occupy and the roles they play in the combat design.

Hotline Miami Camera Analysis
(2019)

Hotline Miami Weapon Analysis
(2019)

This essay analyzes the combat design of Hotline Miami and how the ammo and health decisions create replayable gameplay scenarios. 

Video Game Morality Essay
(2021)

How do video games utilize morality to enrich their systems? What effects do moral choices and consequences have on player behaviors? Here, we analyze how video games can engage in moral exploration.

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